Windows 10 / All Builds
- Visible Only
- Enemy Only
- Bone (Head, Chest, Stomach, Pelvis)
- Nearest Bone
- No Spread (Value)
- No Recoil (X-Y)
- Enemy Only
- Visible/Invisible colors
- Draw Box
- Fill Box
- Draw Health
- Draw Name
- Draw Distance
- Show Operator
- Corner Factor (Value)
- Draw Fov
- Health Style (Default, Gradient)
- Unlock All
- Instant Scoping
Why R6 Syndicate?
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What is Battleye?
BattlEye is a proactive anti-cheat protection system which puts a strong shield around the entire game. This way, most of the hacking is blocked to begin with. BattlEye is constantly evolving to cover new forms of attacking games. The remaining hacking is covered by an intelligent dynamic active detection system, ensuring that unrelenting cheaters are unable to play the game.
How does Battleye work?
To ensure that you can focus on the important parts of game development without having to directly deal with cheating yourself, we made sure that BattlEye is very easy to integrate into any game, making it ready for release within days. BattlEye has no special system requirements: Being very user-friendly, BE needs only little resources regarding CPU, RAM and network bandwidth. The player simply will not notice that BattlEye is running in the background. Integration happens on the server- and client-side part of the game, ensuring that cheaters can be effectively removed from any game session. BattlEye is distributed together with the other game files, so a manual download from our website is generally not required.
BattlEye at its core is a proactive protection system which puts a strong shield around the entire game. That way most hacking is completely blocked to begin with. This system is constantly evolving to cover new forms of attacking games. The remaining hacking is covered by an intelligent dynamic on-the-fly detection system, ensuring that unrelenting cheaters are globally banned quickly. BattlEye thereby does its entire job independently without requiring any input from the developer’s side.
To get a little more technical, here are some details on how BattlEye works on the inside:
Fully fledged proactive protection system completely blocking the vast amount of hacking and going further than most other solutions without bothering the player
Fast dynamic and permanent scanning of the player’s system in user- and kernel-mode using innovative, sophisticated specific and heuristic/generic detection and cheat analysis routines for maximum effectivenes
Secure (unfakeable) global banning system that can be SteamID/account-based and hence provides the same or an even higher level of effectiveness as/than e.g. VAC bans, because (unlike with VAC) Steam-global bans are possible (performance: over 150,000 bans in 15 months in ArmA 2: Operation Arrowhead)
The BE Server is keeping full control over the game server, enforcing quick and constant responses from all BE Clients and instantly kicking violating players
Communication happens via highly encrypted packets through the game’s own network connection, not requiring any additional port/firewall forwarding
Secure auto-update system, working very reliably and bandwidth-friendly without disturbing the player
Fully customized solutions as needed for every game it supports, e.g. a very effective script detection in the ArmA series
Of course, everything we do is always aimed at keeping games free of cheaters and we are not interested in any personal information of our users. We never have and never will collect or store information that is unrelated to the game or hack-detecting mechanisms.
What is Ubisoft Connect?
Ubisoft Connect is a digital distribution, digital rights management, multiplayer and communications service developed by Ubisoft to provide an experience similar to the achievements/trophies offered by various other game companies. It is an expansion and rebranding of Ubisoft's previous Uplay service, which was first introduced in 2009, while the Ubisoft Connect rebranding was introduced in 2020. The service is provided across various platforms. Ubisoft Connect is used exclusively by first-party Ubisoft games, and although some third-party ones are sold through the Ubisoft store, they do not use the Ubisoft Connect platform.
What is Rainbow six siege?
Tom Clancy's Rainbow Six Siege is an online tactical shooter video game developed by Ubisoft Montreal and published by Ubisoft. It was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on December 1, 2015; the game was also released for PlayStation 5 and Xbox Series X/S exactly five years later on December 1, 2020. The game puts heavy emphasis on environmental destruction and cooperation between players. Each player assumes control of an attacker or a defender in different gameplay modes such as rescuing a hostage, defusing a bomb, and taking control of an objective within a room. The title has no campaign but features a series of short, offline missions called, "situations" that can be played solo. These missions have a loose narrative, focusing on recruits going through training to prepare them for future encounters with the "White Masks", a terrorist group that threatens the safety of the world.
Siege is an entry in the Rainbow Six series and the successor to Tom Clancy's Rainbow 6: Patriots, a tactical shooter that had a larger focus on narrative. After Patriots was eventually cancelled due to its technical shortcomings, Ubisoft decided to reboot the franchise. The team evaluated the core of the Rainbow Six franchise and believed that letting players impersonate the top counter-terrorist operatives around the world suited the game most. To create authentic siege situations, the team consulted actual counter-terrorism units and looked at real-life examples of sieges such as the 1980 Iranian Embassy siege. Powered by AnvilNext 2.0, the game also utilizes Ubisoft's RealBlast technology to create destructible environments.
Announced at Electronic Entertainment Expo 2014, it received four nominations from Game Critics Awards including Best of Show. The game received an overall positive reception from critics, with praise mostly directed to the game's tense multiplayer and focus on tactics. However, the game was criticized for its progression system and its lack of content. Initial sales were weak, but the game's player base increased significantly as Ubisoft adopted a "games as a service" model for the game and subsequently released several packages of free downloadable content. Several years after the game's release, some critics regarded Siege as one of the best multiplayer games in the modern market due to the improvements brought by the post-launch updates. The company partnered with ESL to make Siege an esports game. In December 2020, the game surpassed 70 million registered players across all platforms.
Rainbow Six Siege Year 6 Roadmap: Operators, maps, more unveiled
Ubisoft has unveiled its Year 6 plans for Tom Clancy's Rainbow Six Siege, detailing another annual roadmap for its hit multiplayer shooter. Its competitive sandbox looks set to grow once again throughout 2021, with the publisher now talking about its next tri-monthly seasons, starting with its latest Operation Crimson Heist update.
Rainbow Six Siege retains its regularly scheduled free updates in Year 6, albeit with further changes in its delivery, compared to previous seasons. That includes putting the Battle Pass center stage, phasing out the Year Pass utilized for the past half-decade. Future Battle Passes will now have the Operator from launch day tied to the paid Premium track, rather than intertwined into a separate yearly membership. However, new Operators will also be obtainable with in-game currency, although with two weeks of exclusivity in each seasonal Battle Pass.
Year 6 will bring four new playable Operators in 2021, continuing a change introduced midway through Year 5, reducing the output to just one Operator per season. That starts with Flores and his explosive drone starting with Operation Crimson Heist, representing his home country of Argentina. Future seasons will include talent from Nakoda — indigenous people of North America — plus Croatia and Ireland.
Year 6 also brings the usual map reworks with each update, revisiting Border with Operation Crimson Heist, coupled with Favela and Outback in later seasons. Year 6 Season 3 will also feature multiple smaller map tweaks, although currently unspecified. Ubisoft states it still sees increased value with map reworks, with no plans for new maps in 2021.
The game will also play with some sizeable shakeups later in the year, designed to improve how the title plays over time. That includes changes for attackers in the preparation phase, where the team can now swap Operators after surveying the objective, pushing for more intelligence gathering. The support phase will also allow teams to utilize their drones and gadgets post-death, designed to keep teams engaged once wiped from play. Future changes will also improve the onboarding process for new players, although with specific features to be detailed at a later date.
Ubisoft now prepares to launch its next seasonal update, Operation Crimson Heist, with Test Server (TS) trials on PC from February 23, 2020, on PC. The seasonal will commence at a later date, likely mid-March, on PlayStation 4 and PlayStation 5, Xbox consoles, and PC.
After banning 91K accounts in 2020, Rainbow Six Siege is taking more steps to dunk on cheaters
Ubisoft is reinforcing Rainbow Six Siege's anti-cheat in 2021. The developer revealed in a blog post yesterday that, while hacking continues to be a big problem at the highest levels of Siege, account bans are on the rise. Last year Ubi banned almost 100,000 players for cheating (a 44 percent rise over 2019). This year a new automated process for detecting cheaters could raise that figure even higher.
Since 2015, Ubisoft has largely relied on manual moderation of player reports to identify cheaters that aren't detected by BattleEye (Siege's anti-cheat software). Developers can sometimes confirm cheaters with hard evidence like a video, but it's more common to examine a reported players' stats to determine if they're getting "help" from third-party software. If, for instance, a player has an absurdly high kill/death ratio or accuracy stat, that's a red flag. This is the part of the process that Ubi is looking to automate.
"We start by identifying data that will make our detection model relevant. Next, we launch it on the backend and make sure we are comfortable with the results," the post reads. Ubi isn't taking its hands off the wheel completely, though. "The first ban waves are done by hand, allowing us to review each impacted player. This helps us ensure the detections are identifying concrete proof of cheating." A human will still ultimately decide if a cheating sanction is handed down, but the fancy detection model will ideally speed up the process greatly.
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